XR DAY 2026: Immersion | Kunst | Performance

Digitally eXtended Realities Under the Lens at Filmakademie Baden-Württemberg and Akademie für Darstellende Kunst

 

Date:        Friday, April 10, 9:00-18:00
Location: Filmakademie Baden-Württemberg (FABW) and Akademie für Darstellende Kunst (ADK)

 

On XR Day, Akademie für Darstellende Kunst und Filmakademie Baden-Württemberg will offer insights into the diverse applications of eXtended Reality (XR). Keynote speeches and hands-on experiences with virtual reality (VR), augmented reality (AR), and mixed reality (MR) demonstrate the broad spectrum of what can be achieved with non-linear, user-controlled (XR) technologies in film, theater, media, art, and industry—and where new fields of application are emerging.

Two other FABW brands are also involved: the Animation Institute and the newly founded Carl Laemmle Institute for Research & Media Innovation.

 

Programme

The complete programme and registration information will follow shortly.

Thefollowing programme items have already been confirmed:

 

 

EGON SCHIELE. A Personal Encounter – a journey into the life of an artist in Vienna around 1900

Gerda Leopold’s realistic VR experience is a time travel to key moments that influenced Egon Schiele's art. In his final hours, the artist looks back on his life, talks to users, and asks questions. The answers influence the course of the story.

 

TREMENS: Integrating Live Performance and Virtual Reality on stage in a Shakespearian Play

Inspired by Shakespeare's “Timon of Athens,” Munich's Residenztheater has developed the XR experience TREMENS. At XR Day, the Belgian media art collective CREW will present an excerpt: the audience will immerse themselves in flowing, aesthetically fascinating architectures and encounter interactive avatars. The boundaries between physical stage presence and virtual experience become blurred.

 

 

REVERSE TURING TEST: How AI-systems can identify humans

Five people in a train compartment travel with a group ticket for AIs – but it turns out one of them must be human. Berlin-based developer Tore Knabe has flipped the script on the test the computer science pioneer Alan Turing's proposed in 1950: It is not humans who identify AI, but AI systems that identify humans.

 

MAIA in CyberLÄND: How AI-avatars rethink Storytelling, Community und value Creation

Frank Dürr presents MAIA, the 3D avatar from CyberLÄND. She demonstrates how AI-powered characters combine immersive experiences, community interaction, and digital business models.

 

FATE OF THE MINOTAUR – Location-based VR Experience Developed at Filmakademie’s Animationsinstitut

The players embody the role of human sacrifices from Athens who are sent into the labyrinth of the Minotaur by Minos, King of Crete. Should they kill the Minotaur or spare the troubled creature’s life? The content can be experienced in various immersive stages, depending on the technical and physical conditions on site.