Digital Actors – from Uncanny Valley to Intelligent Being. Volker Helzle, Tina Ohnmacht, Jonas Trottnow. In: Beyond the Hybrid. Narratives, New Media Experiments and Speculations Touching Art and Science Knowledge Exchange. Chapter 2: Dimensions of Hybridity. Pages 73-84. RIXC Center for New Media Culture and Aalto University. ISBN 978-9934-9119-1-0 |
Volker Helzle, Alexander Kreische, Simon Spielmann, Jonas Trottnow. 2024. Sustainable VFX: An Educational Challenge. In SIGGRAPH Asia 2024 Educator's Forum (SA Educator's Forum '24). December 03 - 06, 2024. Tokyo, Japan. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3680533.3697063 |
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Jonas Trottnow, Simon Spielmann, Francesco Andreussi, Simon Haag. 2024. TRACER: Modular Open-Source Framework for Real-Time XR Collaboration. CVMP 2024, Short Paper. November 18 - 19, 2024. BFI Southbank, London, UK. |
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Andreas Dahn, Leszek Plichta, Simon Spielmann, Eduard Schäfer, Justus Blönnigen. 2024. Fate of the Minotaur: A scalable location based VR experience. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion (SIGGRAPH Immersive Pavilion '24). July 28 - August 1, 2024, Denver, CO, USA. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3641521.3664406 |
Jonas Trottnow, Simon Spielmann, Volker Helzle, Francesco Andreussi, Simon Haag. 2024. CVMP 2024, Demo. MAX-R Demo: AnimHost. November 18 - 19, 2024. BFI Southbank, London, UK. |
Jonas Trottnow, Simon Spielmann, Volker Helzle, Alexandru-Sebastian Tufis-Schwartz. 2024. CVMP 2024, Demo. MAX-R Demo: Digital Location. November 18 - 19, 2024. BFI Southbank, London, UK. |
FANTOCHE 2024, Panel Discussion, AI is a tool Panelists: Salome Horber, Robbert van Rooden, Jonas Trottnow Trafo Baden/Schweiz, Trafo Hall, Friday, September 06, 09:30. |
SIGGRAPH 2024, Demonstration Lighthouse Project FATE OF THE MINOTAUR, Immersive Pavilion Colorado Convention Center, Denver, USA, Sunday, July 28 - Thursday, August 1. |
AboutPop 2024, Panel Discussion, Artificial creativity takes over. What remains for the creatives? Panelists: Samira Djidjeh, Robin Hofmann, Eva Kuhn, Volker Helzle Impact Hub, Lichtraum, Friday, May 17, 15:15. |
FMX 2024, Demonstration Lighthouse Project FATE OF THE MINOTAUR, Immersive XR Demos Foyer of Bertha-Benz, Tuesday, April 23, 14:00. |
FMX 2024, Panel Discussion, EU XR Moderation: Volker Helzle. Panelists: Sara Coppola-Nicholson, Chris Ebeling, Marcus Korhonen, Niall Murray, Nicolas Patz Bertha-Benz-Saal, Tuesday, April 23, 12:15. |
3sat Nano: Mit dem Minotaurus in der virtuellen Welt EMIL & Lighthouse Project FATE OF THE MINOTAUR at FMX 2024, April 22, 2024. |
Naturscheck – Das Magazin für ein neues ökologisches Bewusstsein, Fall Edition 2023. |
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EMIL: The EU supports innovation in XR technology with €5.6 million via the EMIL project. In cineuropa.org. May 2023. |
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EMIL: Das europaweite Netzwerk für die nächste Generation von Extended-Reality-Projekten (Low-Res, High-Res) Marius Neuberger & Matthias Jakoby in Digital Production 03:2023 - Magazin für Digitale Medienproduktion. April 2023. |
Ausbildung für eine grünere Zukunft (Low-Res, High-Res) Fabian Stetzler in Digital Production 02:2023 - Magazin für Digitale Medienproduktion. March 2023. |
SIGGRAPH Asia 2023 Talks: New Dimensions in Extended Reality Volker Helzle: Introduction to the European Media and Immersion Lab (EMIL) Sydney Convention Centre, December 12, 2023, 11:15-12:15 |
UNSW Art & Design Education Forum x SIGGRAPH Asia, Volker Helzle, Juergen Hagler, Masa Inakage December 11, 2023, 11:30-12:30 |
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FABW XR DAY 2023 Talks & Public Demonstrator of 'MinoXR' Volker Helzle, Andreas Dahn: Introduction to Horizon Europe project EMIL & FABW's Lighthouse Project 'MinoXR' Filmakademie Baden-Württemberg, November 29, 2023. |
Greening the Industry organized by Erich Pommer Institut Volker Helzle: Green Screens, Green Pixels and Green Shooting September 19, 2023, online |
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Green Screen Lecture Series #1 organized by Filmuniversität Babelsberg KONRAD WOLF Volker Helzle and Vincent Maurer: Grüner als Green Screen? June 29, 2023, online |
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Extended Reality in Film, VFX und Animation – wie werden Digitalisierung und technologische Innovation die Inhalte von morgen beeinflussen Volker Helzle @ Digitalgipfel Wirtschaft 4.0, Thursday, June 22, 09:00-18:00, Porsche-Arena Stuttgart |
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FMX 2023 Panel Discussion, Evolving Research & Technology for a Minimized Footprint Volker Helzle, Jan Adamczyk, Ben Kent, Jonathan Harris Bertha-Benz-Saal, Wednesday, April 26, 14:30 |
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3sat Nano: Zuhause im digitalen Raum? Digital Locations: Die Stuttgarter Container City, April 26 |
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FMX 2023, EMIL (European Media and Immersion Lab) Workshop Juhani Tenhunen, Marcus Korhonen, Volker Helzle, Alexander Kreische, Jonas Trottnow Room Tübingen, Tuesday, April 25, 14:30 - free entrance, no FMX ticket required |
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Virtual Production in research and curriculum at Filmakademie Baden-Württemberg. |
Beeing at Manchester Animation Festival |
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Book: Immersive Video Technologies Chapter 20: Immersivemedia productions involving light fields and virtual production LED walls, Volker Helzle ISBN: 9780323917551 |
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Volker Helzle. Simon Spielmann, Jonas Trottnow. Green Screens, Green Pixels and Green Shooting In Proceedings of SIGGRAPH ’22 Talks. Monday, 8 August 2022, 9am - 10:30am PDT, West Building, Room 211-214, Vancouver Convention Centre https://doi.org/10.1145/3532836.3536235 |
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ACM Siggraph Blog on VR Experience Beeing VR Experience Contributes to Environmental ‘Buzz’ 05.2022 |
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Filmakademie R&D Team. Nachhaltige Action und grüne Emotionen - Wie Filmproduktionen klimafreundlicher werden 3-Sat Nano. 03.05.2022. |
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Volker Helzle, Simon Spielmann, Jonas Trottnow Green Screens, Green Pixels and Green Shooting. (English, Deutsch) A report on Virtual Production and its opportunities for sustainable film productions. February 2022. |
SWR Science Talk: So revolutioniert digitale Technik den Film Ralf Caspary im Science Talk mit Volker Helzle, 12.11.2022 |
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Viborg Animation Festival |
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VES Megabrain Masterclass Vol. 6 |
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XR-Week - XR at Filmakademie Baden-Württemberg |
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Annecy Festival 2022 - MIFA Conference |
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Kreativ bewegt Industrie - Panel Discussion |
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FMX 2022 Panel Discussion |
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Volker Helzle. |
Felix Bucella. Volker Helzle. Simon Spielmann. Beeing — Nature Inspired VR Journey. Siggraph 2021 Talks. |
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Paulo Scatena. Freezing Fire – Automated Light-passes for Stop-motion VFX. Siggraph 2021 Talks. |
Volker Helzle. EU Project SAUCE - Smart Assets for Reuse in Creative Environments NEM Summit. Virtual Event. 24.11.2021. |
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Volker Helzle. Tech Talks Stuttgart: "Virtual Production Special" live from Filmakademie Studio 2 Filmakademie Baden-Württemberg. Studio 2. 11.11.2021. |
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Volker Helzle. Virtual Production and Digital Humans – Current Research and Future Challenges. ZFiction. Toni-Areal der Zürcher Hochschule der Künste. 29.06.2021. |
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Filmakademie R&D Team. Im virtuellen Filmstudio. Tagesschau. 08.05.2021. |
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Filmakademie R&D Team. FMX 2021 – Weg mit dem Grün. 3-Sat Nano. 04.05.2021. |
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Volker Helzle. Revolution der Studiotechnik. Interview. SWR-2 Martinee. 23.4.2021. |
Volker Helzle. Interview. |
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Simon Spielmann. Interview. Hollywood in Mannheim – ein Raum aus Licht. In Digital Production 06:2020 - Magazin für Digitale Medienproduktion. November 2020. |
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Finding the Secret SAUCE for Asset Re-use FXGuide. October 22nd, 2020. |
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Jonas Trottnow, Will Greenly, Christian Shaw, Sam Hudson, Volker Helzle, Henry Vera and Dan Ring. SAUCE: Asset Libraries of the Future. Full Paper. Digipro2020. Wednesday 12 August 11:40am – 12:20pm (PDT). Virtual Confernce. |
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Volker Helzle. Comeback der Toten - Interview. In Technology Review 6/2020. | |
Volker Helzle. Interview. In Digital Production 3/20 - Magazin für Digitale Medienproduktion. May 2020. |
Filmakademie R&D Team. FMX Spotlight: EU Project SAUCE. December 14th 18:00 CET - Online |
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Filmakademie R&D Team. Advances in virtual set editing tools and first production tests. FMX Spotlight / Tech Talks Stuttgart: Goodbye Greenscreen. November 3rd 18:00 CET - Online |
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Paolo H. Scatena. The Power of Real-Time Collaboration PICTURE THIS_20, October 6th 2020 - Copenhagen-Denmark / online |
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Simon Spielmann & Felix Bucella. AR-gestützte Bauvisualisierung für Architektur und Planung. September 17th, 9:30-16:00, Fraunhofer IAO, Nobelstraße 12, 70569 Stuttgart. |
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Felix Bucella & Leszek Plichta. Applikationszentrum VR/AR. VR Expo 2020. June 24th & 23rd. Virtual Event. |
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Simon Spielmann & Felix Bucella. Best Practice Virtual Production Editing Tools (VPET). Werkzeuge der V/AR zur Architekturvisualisierung aus BIM. January 23rd , Fraunhofer IAO, Nobelstraße 12, 70569 Stuttgart. |
Einstein Back to Life Interview on Digital Albert Einstein Project for VFXScience.com December 2019 |
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Volker Helzle, Simon Spielmann, Jonas Trottnow. 2019. Projekt SAUCE. In Digital Production 1/20 - Magazin für Digitale Medienproduktion. December 2019 | |
Jonas Trottnow, Simon Spielmann, David Moreno, Javi Agenjo. Short Paper Approaching real-time Character Animation in Virtual Productions. CVMP 2019. BFI Southbank, London, UK. 17th & 18th December 2019. |
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Jonas Trottnow, Simon Spielmann, Thorsten Herfet, Tobias Lange, Kelvin Chelli, Marek Solony, Pavel Smrz, Pavel Zemcik, Weston Aenchbacher, Mairéad Grogan, Martin Alain, Aljosa Smolic, Trevor Canham, Olivier Vu-Thanh, Javier Vázquez-Corral, Marcelo Bertalmío. The Potential of Light Fields in Media Productions. Siggraph Asia 2019 Technical Briefs, November 17–20, 2019, Brisbane, QLD, Australia. DOI: 10.1145/3355088.3365158 |
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Till Sander-Titgemeyer, Jiayan Chen, Ramon Schauer, Mario Bertsch, Sebastian Selg, York von Sydow, Verena Nomura, Ihab Al-Azzam. 2019. Super Size Hero. In SIGGRAPH Asia 2019 XR (SA ’19). Association for Computing Machinery, New York, NY, USA, 40–41. DOI:10.1145/3355355.3361876 |
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Matthias Bolliger. Bewegtbild 5.0. Film & TV Kamera Ausgabe 10/2019. |
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Juraj Tomori. 2019. VFX fractal toolkit: integrating fractals into VFX pipeline. In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19). ACM, New York, NY, USA, Article 97, 2 pages. doi.org/10.1145/3306214.3338543 |
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Andreas Hykade, Volker Helzle. 2019. Animation as an example of successful cluster development in the Stuttgart and Baden-Württemberg region. Position paper on behalf of the Stuttgart Region Economic Development Agency. Pages 44-49, 138-145. |
Simon Spielmann. EU Project SAUCE - Smart Assets for re-Use in Creative Environments. VES Panel on “The state of the German visual effects industry” at Animago. Monday, 4th November 2019, 18:00, Alte Kongresshalle, Munich, Germany |
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Volker Helzle & Leszek Plichta. Erschaffung digitale Schauspieler und historische Charaktere. Dokville 2019. Animierte Wirklichkeit – Zwischen Fakt und Fiktion. Panel. Friday June 28th 2019. 15.15-16.30. Metropol 2, Stuttgart. |
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Simon Spielmann. Evolution von Virtual Production an der Filmakademie Baden-Württemberg. Next Reality? Immersive Medien mit Virtual Reality, Augmented Reality, Mixed Reality und 360°. June 25th & 26th 2019. RBB. Berlin. |
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Volker Helzle & Jonas Trottnow. EU Project SAUCE - Smart Assets for re-Use in Creative Environments. Tech Talks Stuttgart. Topic: Es werde Licht und Farbe. Gutbrod, Friedrichstraße 10, Stuttgart, Germany. 25th June 2019. 18:30. Free entry. |
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Volker Helzle & Kai Götz. Efficient facial rigging tools for emotionally believable digital humans. VES MEGABRAIN Masterclass Vol.3. June 12th 7:00PM via webstream at multiple locations across Eruope. |
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Simon Spielmann. SAUCE Project: Light Fields for Movie Productions. New (Visual) Media Formats at NEM Summit 2019. May 22nd & 23rd 2019. Zagreb. Croatia. |
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Thorsten Herfet (Saarland University), Simon Spielmann (Filmakademie), Jonas Trottnow (Filmakademie). Light Fields for Movie Productions in Tools of Tomorrow: Light Fields Track. FMX2019. May 03 2019, Bertha-Benz-Saal, 15:15 - 16:15. Stuttgart, Germany. |
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European Union project SAUCE. Project outline presentation and Q&A session at FMX2019. April 30 2019, Steinbeiss-Saal, 15:30-17:30. Stuttgart, Germany. May 02 2019, Steinbeiss-Saal, 11:30-13:30. Stuttgart, Germany. |
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Real-time Look Development in Katana with VPET - Trixter and Filmakademie R&D May 01 2019, Steinbeiss-Saal, 15:30-16:30. Stuttgart, Germany. May 03 2019, Steinbeiss-Saal, 11:30-12:30. Stuttgart, Germany. |
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Jonas Trottnow. R&D @ Animationsinstitut - Vortrag über innovative Technologien am Filmset. Schlossgartencampus 2019. 12 April 2019, 17:00. Foyer Schauspielhaus. Stuttgart. Germany. |
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VHS Business Thementag 2019: Augmented & Virtual Reality Immersive Storytelling: Tools & Technics in Basics and Specials, Simon Spielmann & Felix Bucella, 9:10, Galerie Mittwoch 20. März 2019, Neckar Forum Esslingen, Ebershaldenstraße 12, 73728 Esslingen am Neckar |
Juraj Tomori. VFX Fractal Toolkit. Poster Presentation. Seyed Ahmad Hosseini. Virtual Help Assistant. Poster Presentation. CVMP 2018. BFI Southbank, London, UK. 13th & 14th December 2018. |
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Enzio Probst, Vincent Suttner, Monja Dietrich, and Theres Buehler. 2018. Rapture of the Deep. In SIGGRAPH Asia 2018 Virtual & Augmented Reality (SA '18). ACM, New York, NY, USA, Article 14, 2 pages. DOI: doi.org/10.1145/3275495.3275499. Designated with the Siggraph Asia Award for "Best Virtual & Augmented Reality Content" |
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Volker Helzle & Kai Götz. Digitale Darsteller in dokumentarischen Filmproduktionen. Erschienen in Berichte aus dem Karl Steinbuch Forschungsprogramm der MFG Stiftung. Band 11. September 2018. |
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Volker Helzle and Kai Götz. Digital Albert Einstein, a Case Study. In Proceedings of SIGGRAPH ’18 Talks. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3214745.3214782 |
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Simon Spielmann and Volker Helzle. Augmented Reality for Virtual Set Extension. In Proceedings of SIGGRAPH ’18 Talks. ACM, New York, NY, USA, 2 pages. doi.org/10.1145/3214745.3214783 |
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Simon Spielmann, Volker Helzle, Andreas Schuster, Jonas Trottnow, Kai Götz and Patricia Rohr. VPET - Virtual Production Editing Tools. In Proceedings of SIGGRAPH ’18 Emerging Technologies. ACM, New York, NY, USA, 2 pages. doi.org/10.1145/3214907.3233760 |
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Joos E, Giersch A, Schaller U, Rauh R, Helzle V, Tebartz van Elst L, Kornmeier J. How much evidence do we need for a smile? - ERP correlates of emotional ambiguity. European Conference on Visual Perception (ECVP), Trieste, 2018 | |
Kai Goetz. 2018. Einstein Lebt. In Digital Production 3/18 - Magazin für Digitale Medienproduktion. April 2018. |
Volker Helzle. Challenges and Opportunities of Virtual Filmmaking. Symposium on Expanded Animation at Ars Electronica Festival 2018: ERROR – THE ART OF IMPERFECTION September 8th, 13:30-14:15, Central Linz, Linz, Austria |
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Volker Helzle and Kai Götz. Digital Albert Einstein, a Case Study. SIGGRAPH 2018 Talks. In Session: Visual Visage. August 14th, 2pm-3:30pm, Room 301-305, West Building, Vancouver Convention Centre |
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Simon Spielmann and Volker Helzle. Augmented Reality for Virtual Set Extension. SIGGRAPH 2018 Talks. In Session: Augmenting Your Reality. August 12th, 2pm-3:30pm, Room 301-305, West Building, Vancouver Convention Centre. |
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Simon Spielmann, Volker Helzle, Andreas Schuster, Jonas Trottnow, Kai Götz and Patricia Rohr. VPET - Virtual Production Editing Tools at SIGGRAPH 2018 Emerging Technologies. August 12th, 1:30-5:30 pm. August 13th - August 15th, 10 am-5:30 pm. August 16th, 10 am-3:30 pm. West Building, Exhibit Hall A, Vancouver Convention Centre. |
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Volker Helzle, Christian Müller. Interactive VR Cinema / VPET @ Animationsinstitut. VR-Expo. 5th July 2018, 15:00. Arena 2036 University Stuttgart. | |
Volker Helzle, Simon Spielmann. Evolution of Virtual Production at a Film School. Virtual Production Track. FMX. April 2018. Stuttgart, Germany. | |
Volker Helzle. Keynote: Immersion in Digital Animation Research and Education. 1st Workshop on Animation in Virtual and Augmented Environments. ANIVAE-2018 held in conjunction with IEEE Virtual Reality 2018. 19th March 2018. Reutlingen, Germany. |
2017 Publications
Volker Helzle, Kai Götz and Diana Arellano. Creating Generic Data-driven Face Rigs for Digital Actors. Data-Driven Animation Techniques (D2AT) Workshop. SIGGRAPH Asia 2017. 27th November 2017, 14:20-14:40.
Ari Harjunmaa. 2017. Simulationen mit Höchstleistung berechnen. In Digital Production 1/18 - Magazin für Digitale Medienproduktion. Dezember 2017: 64-68.
Volker Helzle and Simon Spielmann. Next Level Consumer Devices for Virtual Production. Demo of latest VPET version supporting Apple ARKit. Poster Presentation. CVMP 2017. BFI Southbank, London, UK. 11th & 12th December 2017.
O. Grau, V. Helzle, E. Joris, T. Knop, B. Michoud, P. Slusallek, P. Bekaert, J. Starck, "Dreamspace: a platform and tools for collaborative virtual production", SMPTE Mot. Imag. J., Aug. 2017.
Dimosthenis Gkantzos, Jan Fiess, Lukas Gotkowski, Aleksandra Todorovic. 2017. Dream Makers. In Proceedings of VR Village, Los Angeles, CA, USA, August 2017 (SIGGRAPH ’17), 2 pages. DOI:10.1145/3089269.3089278
Diana Arellano, Reinhold Rauh, Benjamin Krautheim, Marc Spicker, Ulrich Max Schaller, Volker Helzle, Oliver Deussen. 2017. Interactive testbed for research in autism—the SARA project. In: Universal Access in the Information Society, Springer-Verlag Berlin Heidelberg. DOI:10.1007/s10209-016-0521-9
2017 Presentations
Volker Helzle, Kai Götz and Diana Arellano. Creating Generic Data-driven Face Rigs for Digital Actors. Data-Driven Animation Techniques (D2AT) Workshop. SIGGRAPH Asia 2017. 27th November 2017, 14:20-14:40.
Volker Helzle and Simon Spielmann. Next Level Consumer Devices for Virtual Production. Demo of latest VPET version supporting Apple ARKit. CVMP 2017. BFI Southbank, London, UK. 11th & 12th December 2017.
Volker Helzle and Simon Spielmann. Expectations towards practical Lightfield technology. ETN-FPI workshop on “Visual data capture”. Fraunhofer IIS, Erlangen, Germany. 6th November 2017.
Diana Arellano. When machines learn – An Overview. Tech Talks Stuttgart. Theater Rampe, Stuttgart, Germany. 11th October 2017.
Simon Spielmann, Andreas Schuster. VPET live demonstration - Showcasing enhancements to the VPET tools for virtual production. FMX. May 2017. Stuttgart, Germany.
Annekatrin Baumann, Ari Harjunmaa, David Körner. High-Performance Computing for Artistic Content Creation. Session: Tools of Tomorrow. FMX. May 2017. Stuttgart, Germany.
2016 Publications
Simon Spielmann, Andreas Schuster, Kai Götz, Volker Helzle. 2016. VPET – A Toolset for Collaborative Virtual Filmmaking. In Proceeding SA '16 SIGGRAPH ASIA 2016 Technical Briefs. ACM, New York, NY, USA, Article 29, 4 pages. DOI:10.1145/3005358.3005370
Oliver Grau, Volker Helzle, Eric Joris, Thomas Knop, Brice Michoud, Philipp Slusallek, Philippe Bekaert, Jonathan Starck. 2016. Dreamspace: a platform and tools for collaborative virtual production. IBC 2016 Conference, page 31. DOI:10.1049/ibc.2016.0031
Marc Spicker, Diana Arellano, Ulrich Schaller, Reinhold Rauh, Volker Helzle, Oliver Deussen. 2016. Emotion Recognition in Autism Spectrum Disorder: Does Stylization Help? In Proceedings of the ACM Symposium on Applied Perception (SAP '16). ACM, New York, NY, USA, pp. 97-104. DOI:10.1145/2931002.2931004
Marc Zimmermann, Volker Helzle, Diana Arellano. 2016. Longing for Wilderness. In ACM SIGGRAPH 2016 VR Village (SIGGRAPH '16). ACM, New York, NY, USA, Article 13 , 2 pages. DOI:10.1145/2929490.2932423
Volker Helzle. 2016. Dreamspace am Animationsinstitut. In Digital Production 3/16 - Magazin für Digitale Medienproduktion. April 2016: 108-113.
2016 Presentations
Volker Helzle, Kai Götz. Dreamspace: Virtual Production @ Filmakademie Baden-Württemberg. VeGA Camp 2016, HdM Stuttgart, October 21, 2016.
Diana Arellano. The Other Face of Character Animation. Expanded Animation – The Alchemy of Animation. Ars Electronica. September 2016. Linz, Austria.
Oliver Grau, Simon Spielmann, Volker Helzle. Dreamspace. IBC Future Zone. IBC, Amsterdam, September 10, 2016.
Simon Spielmann, Andreas Schuster, Volker Helzle. DREAMSPACE Live Demonstrations, FMX, Stuttgart, April, 2016.
2015 Publications
Marc Spicker, Julian Kratt, Diana Arellano, Oliver Deussen. 2015. Depth-Aware Coherent Line Drawings. In SIGGRAPH Asia 2015 Technical Briefs (SA '15). ACM, New York, NY, USA, Article 1, 5 pages. DOI:10.1145/2820903.2820909.
Jonas Trottnow, Kai Götz, Stefan Seibert, Simon Spielmann, Volker Helzle, Farshad Einabadi, Clemens K. H. Sielaff, and Oliver Grau. 2015. Intuitive virtual production tools for set and light editing. In Proceedings of the 12th European Conference on Visual Media Production (CVMP '15). ACM, New York, NY, USA, Article 6, 8 pages. DOI:10.1145/2824840.2824851
Volker Helzle. 2015. An artistic and tool-driven approach for believable digital characters. In 1st Joint Conference on Facial Analysis, Animation, and Auditory-Visual Speech Processing (FAAVSP-2015). Abstract
Diana Arellano, Volker Helzle, Ulrich Max Schaller, Reinhold Rauh, Marc Spicker, Oliver Deussen. 2015. The SARA Project: An Interactive Sandbox for Research on Autism. In Proceedings of the XVI International Conference on Human Computer Interaction (Interacción '15). ACM, New York, NY, USA, Article 17, 4 pages. DOI:10.1145/2829875.2829884
Diana Arellano, Ulrich Max Schaller, Reinhold Rauh, Volker Helzle, Marc Spicker, Oliver Deussen. 2015. On the Trail of Facial Processing in Autism Spectrum Disorders. Chapter in Book "Intelligent Virtual Agents". Volume 9238 of the series Lecture Notes in Computer Science, p.p. 432-44. DOI:10.1007/978-3-319-21996-7_46
Darren Cosker, Peter Eisert, Volker Helzle. 2015. Facial Capture and Animation in Visual Effects. In Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality. Ed. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, and Christian Theobalt. A K Peters/CRC, p.p. 305-316. DOI:10.1201/b18154-26
Volker Helzle, Oliver Grau, Thomas Knop. 2015. Virtual Production. In Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality. Ed. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, and Christian Theobalt. A K Peters/CRC, p.p. 347–357. DOI:10.1201/b18154-29
Wenke Böhm. Wie Trickfilmer Autisten helfen wollen. Published on 10.03.2015 - Ludwigsburger Kreiszeitung.
Wenke Böhm. Alltagshilfe für Autisten aus der Trickfilmkiste. Published on 03.03.2015 - Evangelische Pressedienst.
2015 Presentations
Diana Arellano. SARA – Stylized Animations for Research on Autism. Animation Studies Summer School. September 16-18, 2015. Tübingen, Germany.
Volker Helzle. Research and Development at Filmakademie Baden-Württemberg. STAGE@PLAY. Stuttgart, July 16, 2015.
Diana Arellano. Real-time Stylized Animations And Its Use In Autism Research. Games 4 Change Europe (G4CE) festival. June 15-16, 2015. Paris, France.
Diana Arellano, Volker Helzle, Ulrich Max Schaller, Reinhold Rauh, Marc Spicker, Oliver Deussen. When Might Less be More?FMX 2015. May 5-8, 2015. Stuttgart, Germany.
Simon Spielmann, Andreas Schuster, Volker Helzle. DREAMSPACE Demonstrator. FMX 2015. May 5-8, 2015. Stuttgart, Germany.
2014 Publications
Markus Rapp, Simon Spielmann. 2014. Real-time hair rendering with screen space adaptive level of detail. Poster presentation at CVMP 2014.
Jonas Trottnow, Simon Spielmann, Volker Helzle. 2014. Multicamera based automated rotoscoping & depth map estimation using patchmatch. Poster presentation at CVMP 2014.
Diana Arellano, Cristina Manresa-Yee, Volker Helzle. 2014. Let me listen to Poetry, let me see Emotions. In Journal of Universal Computer Science (JUCS) special issue on "Trending Breakthroughs in Human-Computer Interaction". 20(7), p.p. 1006-1025. DOI:10.3217/jucs-020-07-1006
Diana Arellano, Volker Helzle, Ulrich Max Schaller, Reinhold Rauh. 2014. Animated Faces, Abstractions and Autism. In Proceedings of Intelligent Virtual Agents (IVA). Volume 8637 of the series Lecture Notes in Computer Science, p.p. 22-25. DOI:10.1007/978-3-319-09767-1_3
Yafes Sahin, Simon Spielmann and Martin Backhaus. 2014. Dark matter: a tale of virtual production. In ACM SIGGRAPH 2014 Talks (SIGGRAPH '14). ACM, New York, NY, USA, Article 25, 1 page. DOI:10.1145/2614106.2614195
Diana Arellano, Francisco J. Perales, Javier Varona. 2014. Mood and its mapping onto Facial Expressions. In Articulated Motion and Deformable Objects: 8th International Conference, (AMDO 2014), Springer International Publishing, p.p. 31-40. DOI:10.1007/978-3-319-08849-5_4
Diana Arellano, Volker Helzle. 2014. The Muses of Poetry. In CHI '14 Extended Abstracts on Human Factors in Computing Systems, ACM Press, p.p. 383-386. DOI:10.1145/2559206.2574771
Volker Helzle. 2014. Die Bedeutung von Mimik und Emotion im Animationsfilm, visuellen Effekten und Transmedia. In Transkription von Video- und Filmdaten in der Qualitativen Sozialforschung, Springer VS (Christine Moritz ed.), p.p. 221-232. DOI:10.1007/978-3-658-00879-6_9
Diana Arellano, Javier Varona, Francisco J. Perales. Beschreibung von täglichen Ereignissen für die Kontextrepräsentation. In Transkription von Video- und Filmdaten in der Qualitativen Sozialforschung, Springer VS (Christine Moritz ed.), p.p. 205-219. DOI:10.1007/978-3-658-00879-6_8
2014 Presentations
Ulrich Max Schaller. Stylized Animations for Research on Autism – The SARA Project (Conference recording). 2nd international conference on Innovative Technologies (IT) for Autism (ASD) - ITASD 2014. October 3-4 , 2014. Paris, France.
Simon Spielmann. Die Informatik geht ins Kino. Informatik 2014. September 22-26, 2014. Stuttgart, Germany.
Diana Arellano. SARA - A new way of learning emotions in Autism. Games 4 Change Europe (G4CE) festival. June 2014. Paris, France.
Pre 2014 Publications
Diana Arellano, Volker Helzle. 2013. The next generation poetic experience. In SIGGRAPH Asia 2013 Art Gallery (SA '13). ACM, New York, NY, USA, Article 19, 7 pages. DOI:10.1145/2542256.2542258
Diana Arellano, Cristina Manresa-Yee, Volker Helzle. 2013. Automatic speech for poetry - the voice behind the experience. 7th Workshop on Emotion and Computing – Current Research and Future Impact in KI 2013: Advances in Artificial Intelligence, p.p. 26–33. DOI:10.1007/978-3-642-40942-4
Michael Bußler, Simon Spielmann, Nicole Rothermel, Volker Helzle. 2013. Alternative performance capturing. In ACM SIGGRAPH 2013 Studio Talks, ACM, Press, SIGGRAPH ’13, 9:1–9:1. DOI:10.1145/2503673.2503682
Simon Spielmann, Volker Helzle, Rahul Nair. 2013. On-set depth capturing for VFX productions using time of flight. In ACM SIGGRAPH 2013 Talks, ACM Press, SIGGRAPH ’13, 13:1–13:1. DOI:10.1145/2504459.2504475
Cristina Manresa-Yee, Joan Jordi Muntaner, Diana Arellano. 2013. A motion-based interface to control environmental stimulation for children with severe to profound disabilities. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM Press, p.p. 7-12. DOI:10.1145/2468356.2468359
Diana Arellano, Simon Spielmann, Volker Helzle. 2013. The muses of poetry - in search of the poetic experience. In Proc. Symposium on Artifcial Intelligence and Poetry - AISB 2013, p.p. 6-10. ISBN: 978-1-908187-30-7
Diana Arellano, Javier Varona, Volker Helzle. 2013. Ontologies for Authoring, or Authoring Ontologies? In Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART, SciTePress, p.p. 364-369. DOI:10.5220/0004330503640369
Volker Helzle. 2013. Forschung an der Filmakademie. In Digital Production 01:13 - Magazin für Digitale Medienproduktion. January 2013: 136-141.
Siegfried Tesche. Die Verwandlung. In Technologie Review - Das Magazin für Innovation. 21 November 2012. (Review about novel alternative Motion Capture Developments).
Gregor Honsel. 2012. Performance Capture: Leichter zum Gollum werden. In heise online. 28 November 2012. (Review about novel alternative Motion Capture Developments).
Volker Helzle, Simon Spielmann, Nils Zweiling. 2011. Emote, a new way of creating animated messages for web enabled devices. In Proceedings of CVMP 2011.
Clemens Sielaff. 2010. EmoCoW - An Interface for Real-Time Facial Animation. In ACM SIGGRAPH ASIA 2010 Sketches (SA '10). ACM, New York, NY, USA, Article 40, 2 pages. DOI:10.1145/1899950.1899990
Helzle, V., Biehn, C., Schlomer, T., Linner, F. 2004. Adaptable Setup for Performance Driven Facial Animation. Proceeding SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches, page 54. DOI:10.1145/1186223.1186291
Pre 2014 Presentations
Heiko Volz, Volker Helzle. Äffle & Pferdle - vom Pausenfüller zum Medienstar. Dragon Days Fantastikfestival, Literaturhaus Stuttgart, July 14, 2013.
Diana Arellano, Simon Spielmann, Michael Bußler, Volker Helzle. The Muses of Poetry. FMX 2013, Installation at the Forum/Marketplace, Haus der Wirtschaft, Stuttgart, April 23-26, 2013.
Michael Bußler, Daniel Kondermann, Rahul Nair, Simon Spielmann. Science Meets Art - Joint Research on Creating Tools for the Stereo/post-Processing Pipeline. FMX 2013, Haus der Wirtschaft, Stuttgart, April 23-26, 2013.
Diana Arellano und Simon Spielmann. Forschung & Entwicklung am Institut für Animation der Filmakademie Baden-Wuerttemberg. VeGA Camp, Stuttgart Media University, April 5, 2013. 2012
Diana Arellano. R&D at the Filmakademie, TD studies and FMX 2013. Artificial Intelligence Group, University of Bielefeld. December 5, 2012.