EMIL, the European Media and Immersion Lab, will establish a physical and virtual infrastructure, supported by research excellence, technological and creative expertise, with the overall aim of promoting innovation and the development of next-generation XR content, services and applications. It clusters the competence of internationally leading institutions in 4 key creative industry regions in Europe (Finland, Germany, Spain and UK), bringing together excellence in Narrative Media Production, Smart Garments, Animation, VFX, Embodied Interaction, Digital Cultural Heritage, Digital Health, Motion Capture/Analysis, Scientific Research and technological development.

The project's overall objective is to set up, launch and successfully run EMIL - the European Media and Immersion Laboratory - a coordinated, dedicated, physical and virtual infrastructure network fully dedicated to foster innovation and development for the next generation of XR content, services and applications.




EMIL cultivates a strong relationship with the creative industry community that is established through the third party projects (FSTPs): designers, game developers, engineers, entrepreneurs, media enterprises, artists, digital fabricators, creative coders, user/citizens and public service media operators, with the aim to also connect them to one another and potential innovation partners across Europe. Through two calls EMIL is funding project proposals in the range of 250.000 - 500.000 EUR with a total budget for third party projects of 5.6 Million EUR. For an insight into the funded projects, please follow this link: emil-xr.eu/funded-projects


Additionally, each EMIL node creates an XR Lighthouse project around its core competence Smart Garments, Embodied Interaction, Digital Health and Narrative Storytelling.


Further information can be obtained on the official website: emil-xr.eu



This project has received funding from the European Union's Horizon Europe Research and Innovation Programme under Grant Agreement No 101070533.

Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Health and Digital Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.