Dominik Schön recently graduated in Interactive Media, but his diploma project already caused a sensation. Together with his team, he developed the adventure story game A Juggler's Tale during his studies. In the sidescroller, players become part of a puppet theater world and accompany the puppet girl Abby, who wants to free herself from her strings and thus from her fate.
In 2019, the project won the most important prize for video games in Germany: the German Computer Game Award in the category "Young Talent Award Prototype". After graduation, Dominik founded the company Kaleidoscube with his comrades-in-arms and developed the finished game A Juggler's Tale, which was released for PC and consoles and won Kaleidoscube several times the German Developer Award 2021 (Best Story, Best Graphics, Best Game Design).
The Transmedia/Games Director told us what else he plans to do with his company.
It was actually a bit longer ago. We got to know each other through our work on the film Benu. In the process, we realized that the collaboration worked great. When I took my mobility year in 2017, the idea for A Juggler's Tale came up. We then tackled the project together. At the latest when we received the prototype funding from the Medien- und Filmförderung (MFG) in 2018, we knew that we wanted to follow through and bring the game to market. To that end, we officially founded Kaleidoscube last January.
Our focus will be more on atmospheric story games, less on installations. Besides A Juggler's Tale, we have two projects in the pipeline for which we are currently trying to get funding. We'll see how that goes.
Sure, there would have been some possibilities. But we thought: If, then now! At Animationsinstitut we had the freedom to realize our own ideas and learned how to organize such projects professionally. We wanted to take this freedom with us and develop it further.