Publications & Presentations

2020 Publications

Volker Helzle. Interview.
Wie Deepfakes Hollywood revolutionieren könnten
Spektrum. November 18th, 2020.

Simon Spielmann. Interview.
Hollywood in Mannheim – ein Raum aus Licht.
In Digital Production 06:2020 - Magazin für Digitale Medienproduktion. November 2020.

Finding the Secret SAUCE for Asset Re-use
FXGuide. October 22nd, 2020.

Jonas Trottnow, Will Greenly, Christian Shaw, Sam Hudson, Volker Helzle, Henry Vera and Dan Ring.
SAUCE: Asset Libraries of the Future. Full Paper.
Digipro2020. Wednesday 12 August 11:40am – 12:20pm (PDT). Virtual Confernce.
Volker Helzle. Comeback der Toten - Interview. In Technology Review 6/2020.
Volker Helzle. Interview. In Digital Production 3/20 - Magazin für Digitale Medienproduktion. May 2020.

2020 Presentations

Filmakademie R&D Team.
FMX Spotlight: EU Project SAUCE. December 14th 18:00 CET - Online
Filmakademie R&D Team.
Advances in virtual set editing tools and first production tests.
FMX Spotlight / Tech Talks Stuttgart: Goodbye Greenscreen. November 3rd 18:00 CET - Online
Paolo H. Scatena.
The Power of Real-Time Collaboration
PICTURE THIS_20, October 6th 2020 - Copenhagen-Denmark / online
Simon Spielmann & Felix Bucella.
AR-gestützte Bauvisualisierung für Architektur und Planung.
September 17th, 9:30-16:00, Fraunhofer IAO, Nobelstraße 12, 70569 Stuttgart..
Felix Bucella & Leszek Plichta. Applikationszentrum VR/AR.
VR Expo 2020. June 24th & 23rd. Virtual Event.
Simon Spielmann & Felix Bucella. Best Practice Virtual Production Editing Tools (VPET).
Werkzeuge der V/AR zur Architekturvisualisierung aus BIM.
January 23rd , Fraunhofer IAO, Nobelstraße 12, 70569 Stuttgart.

2019 Publications

Einstein Back to Life
Interview on Digital Albert Einstein Project for VFXScience.com December 2019
Volker Helzle, Simon Spielmann, Jonas Trottnow. 2019. Projekt SAUCE. In Digital Production 1/20 - Magazin für Digitale Medienproduktion. December 2019
Jonas Trottnow, Simon Spielmann, David Moreno, Javi Agenjo. Short Paper
Approaching real-time Character Animation in Virtual Productions.
CVMP 2019. BFI Southbank, London, UK. 17th & 18th December 2019.
Jonas Trottnow, Simon Spielmann, Thorsten Herfet, Tobias Lange, Kelvin Chelli, Marek Solony, Pavel Smrz, Pavel Zemcik, Weston Aenchbacher, Mairéad Grogan, Martin Alain, Aljosa Smolic, Trevor Canham, Olivier Vu-Thanh, Javier Vázquez-Corral, Marcelo Bertalmío.
The Potential of Light Fields in Media Productions.
Siggraph Asia 2019 Technical Briefs, November 17–20, 2019, Brisbane, QLD, Australia. DOI: 10.1145/3355088.3365158
Till Sander-Titgemeyer, Jiayan Chen, Ramon Schauer, Mario Bertsch, Sebastian Selg, York von Sydow, Verena Nomura, Ihab Al-Azzam. 2019. Super Size Hero.
In SIGGRAPH Asia 2019 XR (SA ’19). Association for Computing Machinery, New York, NY, USA, 40–41. DOI:10.1145/3355355.3361876
Matthias Bolliger.
Bewegtbild 5.0.
Film & TV Kamera Ausgabe 10/2019.
Juraj Tomori. 2019. VFX fractal toolkit: integrating fractals into VFX pipeline.
In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19). ACM, New York, NY, USA, Article 97, 2 pages. doi.org/10.1145/3306214.3338543
Andreas Hykade, Volker Helzle. 2019.
Animation as an example of successful cluster development
in the Stuttgart and Baden-Württemberg region. Position paper on behalf of the Stuttgart Region Economic Development Agency. Pages 44-49, 138-145.

2019 Presentations

Simon Spielmann. EU Project SAUCE - Smart Assets for re-Use in Creative Environments.
VES Panel on “The state of the German visual effects industry” at Animago.
Monday, 4th November 2019, 18:00, Alte Kongresshalle, Munich, Germany
Volker Helzle & Leszek Plichta. Erschaffung digitale Schauspieler und historische Charaktere.
Dokville 2019. Animierte Wirklichkeit – Zwischen Fakt und Fiktion.
Panel. Friday June 28th 2019. 15.15-16.30. Metropol 2, Stuttgart.
Simon Spielmann. Evolution von Virtual Production an der Filmakademie Baden-Württemberg.
Next Reality? Immersive Medien mit Virtual Reality, Augmented Reality, Mixed Reality und 360°.
June 25th & 26th 2019. RBB. Berlin.
Volker Helzle & Jonas Trottnow. EU Project SAUCE - Smart Assets for re-Use in Creative Environments.
Tech Talks Stuttgart. Topic: Es werde Licht und Farbe.
Gutbrod, Friedrichstraße 10, Stuttgart, Germany. 25th June 2019. 18:30. Free entry.
Volker Helzle & Kai Götz. Efficient facial rigging tools for emotionally believable digital humans.
VES MEGABRAIN Masterclass Vol.3.
June 12th 7:00PM via webstream at multiple locations across Eruope.
Simon Spielmann. SAUCE Project: Light Fields for Movie Productions.
New (Visual) Media Formats at NEM Summit 2019. May 22nd & 23rd 2019. Zagreb. Croatia.
Thorsten Herfet (Saarland University), Simon Spielmann (Filmakademie), Jonas Trottnow (Filmakademie).
Light Fields for Movie Productions in Tools of Tomorrow: Light Fields Track.
FMX2019. May 03 2019, Bertha-Benz-Saal, 15:15 - 16:15. Stuttgart, Germany.
European Union project SAUCE. Project outline presentation and Q&A session at FMX2019.
April 30 2019, Steinbeiss-Saal, 15:30-17:30. Stuttgart, Germany.
May 02 2019, Steinbeiss-Saal, 11:30-13:30. Stuttgart, Germany.
Real-time Look Development in Katana with VPET - Trixter and Filmakademie R&D
May 01 2019, Steinbeiss-Saal, 15:30-16:30. Stuttgart, Germany.
May 03 2019, Steinbeiss-Saal, 11:30-12:30. Stuttgart, Germany.
Jonas Trottnow. R&D @ Animationsinstitut - Vortrag über innovative Technologien am Filmset.
Schlossgartencampus 2019. 12 April 2019, 17:00. Foyer Schauspielhaus. Stuttgart. Germany.
VHS Business Thementag 2019: Augmented & Virtual Reality
Immersive Storytelling: Tools & Technics in Basics and Specials, Simon Spielmann & Felix Bucella, 9:10, Galerie
Mittwoch 20. März 2019, Neckar Forum Esslingen, Ebershaldenstraße 12, 73728 Esslingen am Neckar

2018 Publications

Juraj Tomori. VFX Fractal Toolkit. Poster Presentation.
Seyed Ahmad Hosseini. Virtual Help Assistant. Poster Presentation.
CVMP 2018. BFI Southbank, London, UK. 13th & 14th December 2018.
Enzio Probst, Vincent Suttner, Monja Dietrich, and Theres Buehler. 2018. Rapture of the Deep.
In SIGGRAPH Asia 2018 Virtual & Augmented Reality (SA '18). ACM, New York, NY, USA, Article 14, 2 pages. DOI: doi.org/10.1145/3275495.3275499.
Designated with the Siggraph Asia Award for "Best Virtual & Augmented Reality Content"
Volker Helzle & Kai Götz. Digitale Darsteller in dokumentarischen Filmproduktionen.
Erschienen in Berichte aus dem Karl Steinbuch Forschungsprogramm der MFG Stiftung. Band 11. September 2018.
Volker Helzle and Kai Götz. Digital Albert Einstein, a Case Study.
In Proceedings of SIGGRAPH ’18 Talks.
ACM, New York, NY, USA, 2 pages. doi.org/10.1145/3214745.3214782
Simon Spielmann and Volker Helzle. Augmented Reality for Virtual Set Extension.
In Proceedings of SIGGRAPH ’18 Talks.
ACM, New York, NY, USA, 2 pages. doi.org/10.1145/3214745.3214783
Simon Spielmann, Volker Helzle, Andreas Schuster, Jonas Trottnow, Kai Götz and Patricia Rohr.
VPET - Virtual Production Editing Tools. In Proceedings of SIGGRAPH ’18 Emerging Technologies.
ACM, New York, NY, USA, 2 pages. doi.org/10.1145/3214907.3233760
Joos E, Giersch A, Schaller U, Rauh R, Helzle V, Tebartz van Elst L, Kornmeier J. How much evidence do we need for a smile? - ERP correlates of emotional ambiguity. European Conference on Visual Perception (ECVP), Trieste, 2018
Kai Goetz. 2018. Einstein Lebt. In Digital Production 3/18 - Magazin für Digitale Medienproduktion. April 2018.

2018 Presentations

Volker Helzle. Challenges and Opportunities of Virtual Filmmaking.
Symposium on Expanded Animation at Ars Electronica Festival 2018: ERROR – THE ART OF IMPERFECTION
September 8th, 13:30-14:15, Central Linz, Linz, Austria
Volker Helzle and Kai Götz. Digital Albert Einstein, a Case Study.
SIGGRAPH 2018 Talks. In Session: Visual Visage.
August 14th, 2pm-3:30pm, Room 301-305, West Building, Vancouver Convention Centre
Simon Spielmann and Volker Helzle. Augmented Reality for Virtual Set Extension.
SIGGRAPH 2018 Talks. In Session: Augmenting Your Reality.
August 12th, 2pm-3:30pm, Room 301-305, West Building, Vancouver Convention Centre.
Simon Spielmann, Volker Helzle, Andreas Schuster, Jonas Trottnow, Kai Götz and Patricia Rohr.
VPET - Virtual Production Editing Tools at SIGGRAPH 2018 Emerging Technologies.
August 12th, 1:30-5:30 pm. August 13th - August 15th, 10 am-5:30 pm. August 16th, 10 am-3:30 pm.
West Building, Exhibit Hall A, Vancouver Convention Centre.
Volker Helzle, Christian Müller. Interactive VR Cinema / VPET @ Animationsinstitut. VR-Expo. 5th July 2018, 15:00. Arena 2036 University Stuttgart.
Volker Helzle, Simon Spielmann. Evolution of Virtual Production at a Film School. Virtual Production Track. FMX. April 2018. Stuttgart, Germany.
Volker Helzle. Keynote: Immersion in Digital Animation Research and Education. 1st Workshop on Animation in Virtual and Augmented Environments. ANIVAE-2018 held in conjunction with IEEE Virtual Reality 2018. 19th March 2018. Reutlingen, Germany.
Pre 2018

2017 Publications


Volker Helzle, Kai Götz and Diana Arellano. Creating Generic Data-driven Face Rigs for Digital Actors. Data-Driven Animation Techniques (D2AT) Workshop. SIGGRAPH Asia 2017. 27th November 2017, 14:20-14:40.


Ari Harjunmaa. 2017. Simulationen mit Höchstleistung berechnen. In Digital Production 1/18 - Magazin für Digitale Medienproduktion. Dezember 2017: 64-68.


Volker Helzle and Simon Spielmann. Next Level Consumer Devices for Virtual Production. Demo of latest VPET version supporting Apple ARKit. Poster Presentation. CVMP 2017. BFI Southbank, London, UK. 11th & 12th December 2017.


O. Grau, V. Helzle, E. Joris, T. Knop, B. Michoud, P. Slusallek, P. Bekaert, J. Starck, "Dreamspace: a platform and tools for collaborative virtual production", SMPTE Mot. Imag. J., Aug. 2017.


Dimosthenis Gkantzos, Jan Fiess, Lukas Gotkowski, Aleksandra Todorovic. 2017. Dream Makers. In Proceedings of VR Village, Los Angeles, CA, USA, August 2017 (SIGGRAPH ’17), 2 pages. DOI:10.1145/3089269.3089278


Diana Arellano, Reinhold Rauh, Benjamin Krautheim, Marc Spicker, Ulrich Max Schaller, Volker Helzle, Oliver Deussen. 2017. Interactive testbed for research in autism—the SARA project. In: Universal Access in the Information Society, Springer-Verlag Berlin Heidelberg. DOI:10.1007/s10209-016-0521-9


2017 Presentations


Volker Helzle, Kai Götz and Diana Arellano. Creating Generic Data-driven Face Rigs for Digital Actors. Data-Driven Animation Techniques (D2AT) Workshop. SIGGRAPH Asia 2017. 27th November 2017, 14:20-14:40.


Volker Helzle and Simon Spielmann. Next Level Consumer Devices for Virtual Production. Demo of latest VPET version supporting Apple ARKit. CVMP 2017. BFI Southbank, London, UK. 11th & 12th December 2017.


Volker Helzle and Simon Spielmann. Expectations towards practical Lightfield technology. ETN-FPI workshop on “Visual data capture”. Fraunhofer IIS, Erlangen, Germany. 6th November 2017.


Diana Arellano. When machines learn – An Overview. Tech Talks Stuttgart. Theater Rampe, Stuttgart, Germany. 11th October 2017.


Simon Spielmann, Andreas Schuster. VPET live demonstration - Showcasing enhancements to the VPET tools for virtual production. FMX. May 2017. Stuttgart, Germany.


Annekatrin Baumann, Ari Harjunmaa, David Körner. High-Performance Computing for Artistic Content Creation. Session: Tools of Tomorrow. FMX. May 2017. Stuttgart, Germany.


2016 Publications


Simon Spielmann, Andreas Schuster, Kai Götz, Volker Helzle. 2016. VPET – A Toolset for Collaborative Virtual Filmmaking. In Proceeding SA '16 SIGGRAPH ASIA 2016 Technical Briefs. ACM, New York, NY, USA, Article 29, 4 pages. DOI:10.1145/3005358.3005370


Oliver Grau, Volker Helzle, Eric Joris, Thomas Knop, Brice Michoud, Philipp Slusallek, Philippe Bekaert, Jonathan Starck. 2016. Dreamspace: a platform and tools for collaborative virtual production. IBC 2016 Conference, page 31. DOI:10.1049/ibc.2016.0031


Marc Spicker, Diana Arellano, Ulrich Schaller, Reinhold Rauh, Volker Helzle, Oliver Deussen. 2016. Emotion Recognition in Autism Spectrum Disorder: Does Stylization Help? In Proceedings of the ACM Symposium on Applied Perception (SAP '16). ACM, New York, NY, USA, pp. 97-104. DOI:10.1145/2931002.2931004


Marc Zimmermann, Volker Helzle, Diana Arellano. 2016. Longing for Wilderness. In ACM SIGGRAPH 2016 VR Village (SIGGRAPH '16). ACM, New York, NY, USA, Article 13 , 2 pages. DOI:10.1145/2929490.2932423


Volker Helzle. 2016. Dreamspace am Animationsinstitut. In Digital Production 3/16 - Magazin für Digitale Medienproduktion. April 2016: 108-113.


2016 Presentations


Volker Helzle, Kai Götz. Dreamspace: Virtual Production @ Filmakademie Baden-Württemberg. VeGA Camp 2016, HdM Stuttgart, October 21, 2016.


Diana Arellano. The Other Face of Character Animation. Expanded Animation – The Alchemy of Animation. Ars Electronica. September 2016. Linz, Austria.


Oliver Grau, Simon Spielmann, Volker Helzle. Dreamspace. IBC Future Zone. IBC, Amsterdam, September 10, 2016.


Simon Spielmann, Andreas Schuster, Volker Helzle. DREAMSPACE Live Demonstrations, FMX, Stuttgart, April, 2016.


2015 Publications


Marc Spicker, Julian Kratt, Diana Arellano, Oliver Deussen. 2015. Depth-Aware Coherent Line Drawings. In SIGGRAPH Asia 2015 Technical Briefs (SA '15). ACM, New York, NY, USA, Article 1, 5 pages. DOI:10.1145/2820903.2820909.


Jonas Trottnow, Kai Götz, Stefan Seibert, Simon Spielmann, Volker Helzle, Farshad Einabadi, Clemens K. H. Sielaff, and Oliver Grau. 2015. Intuitive virtual production tools for set and light editing. In Proceedings of the 12th European Conference on Visual Media Production (CVMP '15). ACM, New York, NY, USA, Article 6, 8 pages. DOI:10.1145/2824840.2824851


Volker Helzle. 2015. An artistic and tool-driven approach for believable digital characters. In 1st Joint Conference on Facial Analysis, Animation, and Auditory-Visual Speech Processing (FAAVSP-2015). Abstract


Diana Arellano, Volker Helzle, Ulrich Max Schaller, Reinhold Rauh, Marc Spicker, Oliver Deussen. 2015. The SARA Project: An Interactive Sandbox for Research on Autism. In Proceedings of the XVI International Conference on Human Computer Interaction (Interacción '15). ACM, New York, NY, USA, Article 17, 4 pages. DOI:10.1145/2829875.2829884


Diana Arellano, Ulrich Max Schaller, Reinhold Rauh, Volker Helzle, Marc Spicker, Oliver Deussen. 2015. On the Trail of Facial Processing in Autism Spectrum Disorders. Chapter in Book "Intelligent Virtual Agents". Volume 9238 of the series Lecture Notes in Computer Science, p.p. 432-44. DOI:10.1007/978-3-319-21996-7_46


Darren Cosker, Peter Eisert, Volker Helzle. 2015. Facial Capture and Animation in Visual Effects. In Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality. Ed. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, and Christian Theobalt. A K Peters/CRC, p.p. 305-316. DOI:10.1201/b18154-26


Volker Helzle, Oliver Grau, Thomas Knop. 2015. Virtual Production. In Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality. Ed. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, and Christian Theobalt. A K Peters/CRC, p.p. 347–357. DOI:10.1201/b18154-29


Wenke Böhm. Wie Trickfilmer Autisten helfen wollen. Published on 10.03.2015 - Ludwigsburger Kreiszeitung.
Wenke Böhm. Alltagshilfe für Autisten aus der Trickfilmkiste. Published on 03.03.2015 - Evangelische Pressedienst.


2015 Presentations


Diana Arellano. SARA – Stylized Animations for Research on Autism. Animation Studies Summer School. September 16-18, 2015. Tübingen, Germany.


Volker Helzle. Research and Development at Filmakademie Baden-Württemberg. STAGE@PLAY. Stuttgart, July 16, 2015.


Diana Arellano. Real-time Stylized Animations And Its Use In Autism Research. Games 4 Change Europe (G4CE) festival. June 15-16, 2015. Paris, France.


Diana Arellano, Volker Helzle, Ulrich Max Schaller, Reinhold Rauh, Marc Spicker, Oliver Deussen. When Might Less be More?FMX 2015. May 5-8, 2015. Stuttgart, Germany.


Simon Spielmann, Andreas Schuster, Volker Helzle. DREAMSPACE Demonstrator. FMX 2015. May 5-8, 2015. Stuttgart, Germany.


2014 Publications


Markus Rapp, Simon Spielmann. 2014. Real-time hair rendering with screen space adaptive level of detail. Poster presentation at CVMP 2014.


Jonas Trottnow, Simon Spielmann, Volker Helzle. 2014. Multicamera based automated rotoscoping & depth map estimation using patchmatch. Poster presentation at CVMP 2014.


Diana Arellano, Cristina Manresa-Yee, Volker Helzle. 2014. Let me listen to Poetry, let me see Emotions. In Journal of Universal Computer Science (JUCS) special issue on "Trending Breakthroughs in Human-Computer Interaction". 20(7), p.p. 1006-1025. DOI:10.3217/jucs-020-07-1006


Diana Arellano, Volker Helzle, Ulrich Max Schaller, Reinhold Rauh. 2014. Animated Faces, Abstractions and Autism. In Proceedings of Intelligent Virtual Agents (IVA). Volume 8637 of the series Lecture Notes in Computer Science, p.p. 22-25. DOI:10.1007/978-3-319-09767-1_3


Yafes Sahin, Simon Spielmann and Martin Backhaus. 2014. Dark matter: a tale of virtual production. In ACM SIGGRAPH 2014 Talks (SIGGRAPH '14). ACM, New York, NY, USA, Article 25, 1 page. DOI:10.1145/2614106.2614195


Diana Arellano, Francisco J. Perales, Javier Varona. 2014. Mood and its mapping onto Facial Expressions. In Articulated Motion and Deformable Objects: 8th International Conference, (AMDO 2014), Springer International Publishing, p.p. 31-40. DOI:10.1007/978-3-319-08849-5_4


Diana Arellano, Volker Helzle. 2014. The Muses of Poetry. In CHI '14 Extended Abstracts on Human Factors in Computing Systems, ACM Press, p.p. 383-386. DOI:10.1145/2559206.2574771


Volker Helzle. 2014. Die Bedeutung von Mimik und Emotion im Animationsfilm, visuellen Effekten und Transmedia. In Transkription von Video- und Filmdaten in der Qualitativen Sozialforschung, Springer VS (Christine Moritz ed.), p.p. 221-232. DOI:10.1007/978-3-658-00879-6_9


Diana Arellano, Javier Varona, Francisco J. Perales. Beschreibung von täglichen Ereignissen für die Kontextrepräsentation. In Transkription von Video- und Filmdaten in der Qualitativen Sozialforschung, Springer VS (Christine Moritz ed.), p.p. 205-219. DOI:10.1007/978-3-658-00879-6_8


2014 Presentations


Ulrich Max Schaller. Stylized Animations for Research on Autism – The SARA Project (Conference recording). 2nd international conference on Innovative Technologies (IT) for Autism (ASD) - ITASD 2014. October 3-4 , 2014. Paris, France.


Simon Spielmann. Die Informatik geht ins Kino. Informatik 2014. September 22-26, 2014. Stuttgart, Germany.


Diana Arellano. SARA - A new way of learning emotions in Autism. Games 4 Change Europe (G4CE) festival. June 2014. Paris, France.


Pre 2014 Publications


Diana Arellano, Volker Helzle. 2013. The next generation poetic experience. In SIGGRAPH Asia 2013 Art Gallery (SA '13). ACM, New York, NY, USA, Article 19, 7 pages. DOI:10.1145/2542256.2542258


Diana Arellano, Cristina Manresa-Yee, Volker Helzle. 2013. Automatic speech for poetry - the voice behind the experience. 7th Workshop on Emotion and Computing – Current Research and Future Impact in KI 2013: Advances in Artificial Intelligence, p.p. 26–33. DOI:10.1007/978-3-642-40942-4


Michael Bußler, Simon Spielmann, Nicole Rothermel, Volker Helzle. 2013. Alternative performance capturing. In ACM SIGGRAPH 2013 Studio Talks, ACM, Press, SIGGRAPH ’13, 9:1–9:1. DOI:10.1145/2503673.2503682


Simon Spielmann, Volker Helzle, Rahul Nair. 2013. On-set depth capturing for VFX productions using time of flight. In ACM SIGGRAPH 2013 Talks, ACM Press, SIGGRAPH ’13, 13:1–13:1. DOI:10.1145/2504459.2504475


Cristina Manresa-Yee, Joan Jordi Muntaner, Diana Arellano. 2013. A motion-based interface to control environmental stimulation for children with severe to profound disabilities. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM Press, p.p. 7-12. DOI:10.1145/2468356.2468359


Diana Arellano, Simon Spielmann, Volker Helzle. 2013. The muses of poetry - in search of the poetic experience. In Proc. Symposium on Artifcial Intelligence and Poetry - AISB 2013, p.p. 6-10. ISBN: 978-1-908187-30-7


Diana Arellano, Javier Varona, Volker Helzle. 2013. Ontologies for Authoring, or Authoring Ontologies? In Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART, SciTePress, p.p. 364-369. DOI:10.5220/0004330503640369


Volker Helzle. 2013. Forschung an der Filmakademie. In Digital Production 01:13 - Magazin für Digitale Medienproduktion. January 2013: 136-141.


Siegfried Tesche. Die Verwandlung. In Technologie Review - Das Magazin für Innovation. 21 November 2012. (Review about novel alternative Motion Capture Developments).


Gregor Honsel. 2012. Performance Capture: Leichter zum Gollum werden. In heise online. 28 November 2012. (Review about novel alternative Motion Capture Developments).


Volker Helzle, Simon Spielmann, Nils Zweiling. 2011. Emote, a new way of creating animated messages for web enabled devices. In Proceedings of CVMP 2011.


Clemens Sielaff. 2010. EmoCoW - An Interface for Real-Time Facial Animation. In ACM SIGGRAPH ASIA 2010 Sketches (SA '10). ACM, New York, NY, USA, Article 40, 2 pages. DOI:10.1145/1899950.1899990


Helzle, V., Biehn, C., Schlomer, T., Linner, F. 2004. Adaptable Setup for Performance Driven Facial Animation. Proceeding SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches, page 54. DOI:10.1145/1186223.1186291


Pre 2014 Presentations


Heiko Volz, Volker Helzle. Äffle & Pferdle - vom Pausenfüller zum Medienstar. Dragon Days Fantastikfestival, Literaturhaus Stuttgart, July 14, 2013.


Diana Arellano, Simon Spielmann, Michael Bußler, Volker Helzle. The Muses of Poetry. FMX 2013, Installation at the Forum/Marketplace, Haus der Wirtschaft, Stuttgart, April 23-26, 2013.


Michael Bußler, Daniel Kondermann, Rahul Nair, Simon Spielmann. Science Meets Art - Joint Research on Creating Tools for the Stereo/post-Processing Pipeline. FMX 2013, Haus der Wirtschaft, Stuttgart, April 23-26, 2013.


Diana Arellano und Simon Spielmann. Forschung & Entwicklung am Institut für Animation der Filmakademie Baden-Wuerttemberg. VeGA Camp, Stuttgart Media University, April 5, 2013. 2012


Diana Arellano. R&D at the Filmakademie, TD studies and FMX 2013. Artificial Intelligence Group, University of Bielefeld. December 5, 2012.