Volker HelzleVolker Helzle is in charge of Research and Development at...
Simon SpielmannSimon Spielmann is a part of the R&D Project at the Institute of Animation...
Jonas TrottnowJonas Trottnow joined the R&D team in 2018. He studied Media Computer...
Research Engineer Application Center V/AR
As a former student of...
Volker Helzle is in charge of Research and Development at Animationsinstitut of Filmakademie Baden-Württemberg. After graduating from HDM Stuttgart Media University (Dipl. Ing. AV-Medien) in 2000 he moved to California and worked for three years at Eyematic Interfaces (later acquired by Google). Volker quickly advanced to team-lead in charge of the Los Angeles based Content Development Group where his team pioneered facial performance capture substantially contributing to the engineering and development of the Eyematic Facestation.
In 2003 he joined Filmakademie as supervisor of the research and development department at Animationsinstitut. The primary focus of his first few years at Filmakademie was the development of facial animation tools. This led to one of the first plausible technology tests, realizing a virtual actor in an exemplary VFX production. During the past 15 years he raised funding for a substantial amount of regional and European Union funded projects in the scope of Animation, VFX, Virtual Production and Immersive Media. The most recent projects SAUCE includes a consortium of 9 partners. SAUCE will focus on smart reuse and transformation of assets, machine learning for asset retrieval and lightfield technology. The results of this projects have a massive impact on establishing new production techniques across all departments of Filmakademie.
In 2013 Volker Helzle received the honorary professorship of Filmakademie Baden-Württemberg. In addition to the technical research Volker is the designated senior lecturer for the postgraduate Technical Director (TD) course at Filmakademie. TDs tackle the technological challenges of Animation, VFX and Transmedia productions at Filmakademie. The close relation to the research group allows students to engage in multidisciplinary projects.
As a program consultant he contributes to the organization of the annual FMX conference.
Being a C-64 kid of the 80ties, Volker's life was strongly influenced by video games and early computer graphics. To this day he is a passionate gamer but also finds interest in completely analogical activities like mountain hiking, gardening or yoga.
Simon Spielmann is a part of the R&D Project at the Institute of Animation with focus on software development, real-time graphics and VR. He graduated from the Bauhaus-University Weimar as Media Scientist and Mathematician in 2009. Simon is also responsible for the scientific counselling and supervision of the technical director course at the Animationsinstitut.
Jonas Trottnow joined the R&D team in 2018. He studied Media Computer Science at the University of Tübingen (BSc), his Bachelor Thesis was already written in cooperation with the Filmakademie. He finished his studies with a Master Degree (MSc) in Visual Computing at the Saarland University. His work focuses on software development in the areas of computer vision, computer graphics and deep learning. The edge between computer science and film productions is his main interest. Besides he was working as camera operator and in different positions in the post production for documentary films.
Research Engineer Application Center V/AR
As a former student of Filmakademie, Felix Bucella returned to the Animationsinstitut in February 2019 for working as research engineer on the “Application Center V/AR” project.
He studied Applied Computer Science at the University of Applied Sciences Ravensburg-Weingarten (BSc) and wrote his bachelor thesis in cooperation with the Filmakademie. After participating in the Technical Director program and graduating from Filmakademie in 2013, Felix gained five years of industry experience as CG generalist and professional drone pilot at the surveyors office Z&M 3D WELT and as pipeline technical a director at RISE Visual Effects Studios.