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Frapper, the Filmakademie Application Framework, features a node-based scene model with plugins for node types, a model-view-controller architecture, a panel-oriented user interface similar to commercial 3D packages, and a viewport using the Ogre 3D render engine. Frapper enables developers to focus on the core functionality of their application and research by providing a foundation of basic functionality.

Frapper features:

  • Node-based application framework focused on 3D animation
  • Real-time capabilities designed for interactive and offline rendering
  • Based on Qt and Ogre3D
  • Platform independent
  • Open source, released under LGPL 2.1
  • Assets released under the creative commons license
  • Almost any functionality can be added through plugin architecture
  • Node plugins add functionality in a modular way
  • Customizable panel and widget plugins
  • Extensible compositing and shading framework
  • Variety of exisitng nodes (Facial Animation, NPR, SSAO...)
  • Pipeline cooperates with common DCC tools through Ogre Exporters


Projects featuring Frapper:

  • Alternative Performance Capture, full body and facial capturing using depth sensors
  • Frapper VP provides tools that aid the Virtual Production workflow
  • StereoBottic is an unique co-op game specifically designed for autostereoscopic displays
  • Emote is a cloud based animated messaging service for mobile devices
  • The Agent Framework, a platform for character-centric application prototypes beyond film and video games
  • Performance Solver, allows the analysis of complex motion capture data to drive parameterized facial animation systems
  • SPLAT!, a dedicated real-time rendering environment with a emphasis on Non-photorealistic Rendering (NPR)

You can access the Frapper code and assets via Source Forge.